Lead 3D — Lola
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Lead 3D Generalist


Lola Post Production is one of London’s original award winning independent Visual Effects studios, working on a variety of episodic drama, documentaries and feature films since it’s inception in 2000 by Oscar winning VFX Supervisor Rob Harvey.


Required Skills:


  • Minimum 4+ years hands-on production experience in a Visual Effects studio in Film and/or Episodic TV.


  • Strong working knowledge of Windows, Linux, Python, and shell scripting would be useful but not essential.


  • Strong awareness of deadlines and ability to work to tight deadlines.


  • Work at a high level in one or more ares and have a strong understanding of the following disciplines: Modelling organic and hard surface, surface/Look Development, Rigging, Scripting, Matchmove, Layout, Lighting, CG Compositing, 2.5D/Matte Painting, Animation and FX.

–  Previously worked as a CG lead/supervisor.


  • Proficiency in Shotgrid, Maya, Houdini, Nuke software.


  • One set experience advantageous but not essential.


  • Demonstrates ability to work with competency, energy, and enthusiasm within a team environment with minimal supervision.


  • Excellent listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done. Once clear, implements the requested changes immediately and raises flags right away.


  • Show the ability to engage in the creative process without ego and accepts all final decisions with a positive and supportive attitude.


  • Must have an excellent eye toward anticipating potential problems and knowing exactly what could look better in one’s shot and an excellent knowledge of how to use the tools to achieve the desired look.


  • Super problem-solving skills and takes the initiative to offer ideas and suggestions.


  • Ability to prioritise tasks managing time very well, providing everyone with accurate time estimates on shot task completion.


  • Proven experience to help and teach more junior level artists and lead others on huge shots or small sequences.

– Sets a standard for all the team in continually raising the bar of for speed, quality of                        work and adaptability.




– Bachelor’s degree in Computer Science, Animation or Computer Graphics (or equivalent experience)